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Nils Breard

Level / Game Design

Level Design

Strong understanding of player engagement and guidance to craft cohesive, immersive, and intuitive gameplay experiences.

Game Design

Skilled in game psychology, narrative design, and core design fundamentals to deliver engaging and enriching game product.

Project Management

Excellent production proficiency with strong skills in effective communication, team dynamics, and leadership.

Graduation Project

Fast FPS Runner
 

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Project Coordinator

Game Designer / Level Designer

OAsys: Speedbots Tournament is a fast-paced FPS runner on Unreal Engine 5 inspired by Ghostrunner and Neon White, developed as a graduation project at Objectif 3D Montpellier

Personals Projects

First Person - Shooter RPG

Level Design

Third Person - Shooter Multiplayer

Level Design

Third Person - Graphic Adventure

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Surface
(WIP)

Level Design

Game Jams

Visual Novel

Level Design

Puzzle Game

Game Design & Narrative Design

Platform Game

Level Design

Comedy Aventure

Level Design

Bonjour !

My name is Nils, a Level Designer based in Montpellier, France.

My journey in game development began in 2021, and it quickly ignited a passion for collaborative creation, level design, game design and narrative design. Through hands-on projects, I’ve honed my design sensibilities and developed a keen eye for crafting immersive experiences balancing gameplay flow, environmental storytelling, and player engagement. These years of experimentation have cemented my love for video games as a unique fusion of mechanics and teamwork. A dynamic space where creativity thrives.
My background in History informs how I design worlds : every space tells a story, and every mechanic reflects deeper cultural or psychological patterns. This dynamic interplay where creativity thrives within structured systems is what drives me.

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